Welcome to the Developer Corner! This area is reserved to give you a sneak peek at work-in-progress art, animations, and other exciting information from The Old Republic development team.
This week the Art Team is pleased to share a step-by-step demonstration of how a piece of concept art is created for The Old Republic. Senior Concept Artist, Ryan Dening, will give us a break-down of the process involved and some of the thinking that went into this particular concept.
The Republic Capitol ship shown in this concept art was originally going to be smaller, but we realized in the sketch phase that we needed something that could go up against our Star Destroyers. We already had a design for the Sith Empire's Capitol ship so we wanted something that contrasted it in silhouette and design language.
Our classic Republic style is similar to what we see in the trilogy, except that we try to make sure there are rounded elements that stand apart from our angular Imperial designs.
When creating this design, my major inspiration was drawn from the medical frigate and rebel transport; those ships are some of the coolest looking because of their odd shapes and 'greebles'. I tried exploring some ideas based on these, but incorporated smooth, cleaner looking shells that related to other ships we'd already designed. I also wanted to make sure this ship felt somewhat tied to the Endar Spire from KOTOR.
In the end, I think we got something that hits the notes we were going for and looks really cool modeled in the game.
Really good draw. Question. Why Bioware designed more Sith ships than Republic ships? When I try to get wallpapers with ships, I only see one or two design of the Republic, and three or four of the Sith.
Yes, in the prequel saga there many Republic ships designs, in the new trilogy and the CGI series The Clone Wars, why in the Old Republic there are so little Republic designs.
Well, Bioware is known to made stupid mistakes, like for example the original end of ME3, that was pure crap, even with the new end, I really dont get satisfied.
Well, Bioware is known to made stupid mistakes, like for example the original end of ME3, that was pure crap, even with the new end, I really dont get satisfied.
Ohh and great art work buy the way. The planet in the background is a nice touch.